The visuals of Exoplanet: First Contact have changed significantly since the Kickstarter campaign. The world of K’Tharsis has become much more alive and interesting thanks to new types of plants, animals, rocks and other remarkable assets. Much of this progress wouldn’t be possible without our talented art director — Ivan Taranenko, who is going to tell you about his art career and his work on Exoplanet.
I was interested in drawing, as well as in video games since my childhood, but after graduating high school I didn’t even think about game development career and started studying software engineering in a university. After a while it became clear, that I’m not ready to dedicate my life to this particular profession and after getting my diploma I decided to try myself in advertisement by becoming a designer working for one of the agencies.
It is about that time that I became interested in graphics. A hobby grew into a passion and I realized that this is how I want to earn my livelihood.